At high-speed pointer settings, the pointer skips pixels regardless of the velocity, making fine precision selection impossible. Users with high-resolution and high-dpi (dots per inch) screens require faster pointer speeds, and the old ballistics are not set up to handle fast pointer speeds and fine precision (being able to target every pixel).For example, with the ballistics turned on, when moving pointing device in a perfect circle the resultant figure will look more like a square with rounded corners than a circle. Acceleration is applied separately to X-axis and Y-axis and thus biases the axis of greatest magnitude. ![]() Problems with pointer ballistics before Windows XP included the following: Remove the Advanced button and design a unified acceleration and velocity slider to simplify the user interface in the Mouse Properties dialog box.Minimize movement during object selection that would allow users to select objects one pixel apart.Apply a gain factor to the velocity input based on the total vector, instead of the X and Y coordinates individually. ![]()
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